A 95+ CAF is still going to have weaknesses, acting like they don't is silly unless all their stats are EXACTLY SAME. In the end you would probably have a couple of stats above 90, the rest would be 80, or you could have a stat at 100 but then you would have a stat at 70, that would be your weakness along with the moves you decided to pick. How is this any different from EA MMA when we had wrestlers with 95 punching power and an 85 chin?
You either have to go with lvl1 moves to cover all positions. When you think about it, you have at least 5 clinch positions (not including the cage) and over 8 positions on the ground (not including posturing up). There's no way you can have 13 lvl3 moves in all those positions as well as have a high stat overall. A lower overall CAF can afford to get elbows in ground positions and knees in the clinch along with throws/sweeps.
With a high cap, at most our CAFs would have a 10-15 point difference in stats. With a low cap it's possible that there could be a 15-25 point difference in stats if someone decided to favor just one attribute. Imagine if our cap was 85, then imagine if someone just leveled up standing strikes to 100 and left everything at 68. Now imagine that guy just holding the right stick during the fight so he never gets taken down. You can also figure that someone could make a 79 overall CAF (which you wouldn't do if the overall is higher), and that 79 caf has leveled up sweeps and moves in every position. We end up with CAFs that have TOO many moves and since they are only fighting CAFs overall at 85, then they might as well all be GSP and Jon jones cause they have all the damn moves regardless of the numbers cause everything is RELATIVE. In other words a 79 CAF vs 85 CAF ends up being a 88 CAF vs 95 CAF, just that both end up having more moves then they should.
Then there's the argument that our guys would be better then the champs, which is completely untrue. You look at GSP, Anderson, and Jon jones, they have too many leveled up moves for their stats, granted some of the moves are silly (like 2 lvl3 spinning backfist on jones) but there's no way to make a CAF have that overall and the amount of leveled up moves those guys possess.
We ran EA MMA where are CAFs were basically comparable to Fedor, Nick Diaz, and Bas in terms of points used and that worked out just fine. In the end Fedor was still better then any CAF you can you make (high chin, high subs, high striking). We still had great fights even though some guys could hit harder and take more damaged then the champs (like a brawler with 100 punching power and chin).
Most people are just looking at overalls and then comparing it to Roster fighters, the thing is we aren't fighting roster guys. We are fighting CAFs, you have to compare your CAF to other people's CAFs.
How come everyone who has fought another person's CAF have no problem with 95 or above cap?
How exactly is it unfun to have our CAFs be balanced against each other?
You think having a lower CAP will make things more balanced when people will have more moves or power level a couple of attributes?
Why should I be punished for making a good CAF? 88-96 is the sweet spot in terms of moves vs stats. If the CAP ends up being lower then 96, I'm taking a long vacation from career cause there's no way I'm going through career again to make the exact same guys with more moves just cause others come to the wrong conclusion about stats vs moves. I'll just use my one 92 middleweight and keep my 96 guys on hold till the cap eventually goes up which I know it will after others have tested this out.
People don't buy these games to be Tim Silvia or Chris Leben, so why should we make our CAFs those? If all our CAFs are championship caliber then they will be balanced against eachother, it's not like one 93 CAF is the exact same as another 93 CAF. Not only would the points be spread out differently but also the moves will be different.
I figured this crap out in about a week of playing, more are figuring this out as time goes on. This is how THQ balanced their career mode.