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What cap do you want?

Stat cap - Page 2 I_vote106%Stat cap - Page 2 I_vote11 6% [ 1 ]
Stat cap - Page 2 I_vote1025%Stat cap - Page 2 I_vote11 25% [ 4 ]
Stat cap - Page 2 I_vote1019%Stat cap - Page 2 I_vote11 19% [ 3 ]
Stat cap - Page 2 I_vote1050%Stat cap - Page 2 I_vote11 50% [ 8 ]
Total Votes : 16

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26Stat cap - Page 2 Empty Re: Stat cap 3/6/2012, 11:12 am

xAghastEaglex

xAghastEaglex
95 = ridiculous cap.... Lets just have 100 OVR CAFs and have a no fun league with super fighters... Jesus...

This all goes back to WINNING people can't play these games without having advantages its sad really. If 95 is seriously the cap then I'll have a 95, fights won't be fun and I'll hardly compete but I'll have one. I'll probably quit after a while of watching, SWEEP hook hook hook SWEEP hook hook hook SWEEP etc etc etc... That is just gonna suck ASS.
http://spxufl.enjin.com/

27Stat cap - Page 2 Empty Re: Stat cap 3/6/2012, 12:13 pm

Guest


Guest
xAghastEaglex wrote:95 = ridiculous cap.... Lets just have 100 OVR CAFs and have a no fun league with super fighters... Jesus...

This all goes back to WINNING people can't play these games without having advantages its sad really. If 95 is seriously the cap then I'll have a 95, fights won't be fun and I'll hardly compete but I'll have one. I'll probably quit after a while of watching, SWEEP hook hook hook SWEEP hook hook hook SWEEP etc etc etc... That is just gonna suck ASS.
High overalls equal less moves. They won't have 3 different sweeps off their back if thats what you were trying to say. I'll be using a 90 and an 87, but after doing a lot of testing I highly support the 95 stat cap. I'm not arguing though I did enough of that in the locked thread.

28Stat cap - Page 2 Empty Re: Stat cap 3/6/2012, 2:33 pm

ultranova5000

ultranova5000

A 95+ CAF is still going to have weaknesses, acting like they don't is silly unless all their stats are EXACTLY SAME. In the end you would probably have a couple of stats above 90, the rest would be 80, or you could have a stat at 100 but then you would have a stat at 70, that would be your weakness along with the moves you decided to pick. How is this any different from EA MMA when we had wrestlers with 95 punching power and an 85 chin?

You either have to go with lvl1 moves to cover all positions. When you think about it, you have at least 5 clinch positions (not including the cage) and over 8 positions on the ground (not including posturing up). There's no way you can have 13 lvl3 moves in all those positions as well as have a high stat overall. A lower overall CAF can afford to get elbows in ground positions and knees in the clinch along with throws/sweeps.

With a high cap, at most our CAFs would have a 10-15 point difference in stats. With a low cap it's possible that there could be a 15-25 point difference in stats if someone decided to favor just one attribute. Imagine if our cap was 85, then imagine if someone just leveled up standing strikes to 100 and left everything at 68. Now imagine that guy just holding the right stick during the fight so he never gets taken down. You can also figure that someone could make a 79 overall CAF (which you wouldn't do if the overall is higher), and that 79 caf has leveled up sweeps and moves in every position. We end up with CAFs that have TOO many moves and since they are only fighting CAFs overall at 85, then they might as well all be GSP and Jon jones cause they have all the damn moves regardless of the numbers cause everything is RELATIVE. In other words a 79 CAF vs 85 CAF ends up being a 88 CAF vs 95 CAF, just that both end up having more moves then they should.


Then there's the argument that our guys would be better then the champs, which is completely untrue. You look at GSP, Anderson, and Jon jones, they have too many leveled up moves for their stats, granted some of the moves are silly (like 2 lvl3 spinning backfist on jones) but there's no way to make a CAF have that overall and the amount of leveled up moves those guys possess.

We ran EA MMA where are CAFs were basically comparable to Fedor, Nick Diaz, and Bas in terms of points used and that worked out just fine. In the end Fedor was still better then any CAF you can you make (high chin, high subs, high striking). We still had great fights even though some guys could hit harder and take more damaged then the champs (like a brawler with 100 punching power and chin).


Most people are just looking at overalls and then comparing it to Roster fighters, the thing is we aren't fighting roster guys. We are fighting CAFs, you have to compare your CAF to other people's CAFs.

How come everyone who has fought another person's CAF have no problem with 95 or above cap?

How exactly is it unfun to have our CAFs be balanced against each other?

You think having a lower CAP will make things more balanced when people will have more moves or power level a couple of attributes?

Why should I be punished for making a good CAF? 88-96 is the sweet spot in terms of moves vs stats. If the CAP ends up being lower then 96, I'm taking a long vacation from career cause there's no way I'm going through career again to make the exact same guys with more moves just cause others come to the wrong conclusion about stats vs moves. I'll just use my one 92 middleweight and keep my 96 guys on hold till the cap eventually goes up which I know it will after others have tested this out.

People don't buy these games to be Tim Silvia or Chris Leben, so why should we make our CAFs those? If all our CAFs are championship caliber then they will be balanced against eachother, it's not like one 93 CAF is the exact same as another 93 CAF. Not only would the points be spread out differently but also the moves will be different.

I figured this crap out in about a week of playing, more are figuring this out as time goes on. This is how THQ balanced their career mode.
http://geekintomma.blogspot.com/

29Stat cap - Page 2 Empty Re: Stat cap 3/6/2012, 3:11 pm

Guest


Guest
ultranova5000 wrote:A 95+ CAF is still going to have weaknesses, acting like they don't is silly unless all their stats are EXACTLY SAME. In the end you would probably have a couple of stats above 90, the rest would be 80, or you could have a stat at 100 but then you would have a stat at 70, that would be your weakness along with the moves you decided to pick. How is this any different from EA MMA when we had wrestlers with 95 punching power and an 85 chin?

You either have to go with lvl1 moves to cover all positions. When you think about it, you have at least 5 clinch positions (not including the cage) and over 8 positions on the ground (not including posturing up). There's no way you can have 13 lvl3 moves in all those positions as well as have a high stat overall. A lower overall CAF can afford to get elbows in ground positions and knees in the clinch along with throws/sweeps.

With a high cap, at most our CAFs would have a 10-15 point difference in stats. With a low cap it's possible that there could be a 15-25 point difference in stats if someone decided to favor just one attribute. Imagine if our cap was 85, then imagine if someone just leveled up standing strikes to 100 and left everything at 68. Now imagine that guy just holding the right stick during the fight so he never gets taken down. You can also figure that someone could make a 79 overall CAF (which you wouldn't do if the overall is higher), and that 79 caf has leveled up sweeps and moves in every position. We end up with CAFs that have TOO many moves and since they are only fighting CAFs overall at 85, then they might as well all be GSP and Jon jones cause they have all the damn moves regardless of the numbers cause everything is RELATIVE. In other words a 79 CAF vs 85 CAF ends up being a 88 CAF vs 95 CAF, just that both end up having more moves then they should.


Then there's the argument that our guys would be better then the champs, which is completely untrue. You look at GSP, Anderson, and Jon jones, they have too many leveled up moves for their stats, granted some of the moves are silly (like 2 lvl3 spinning backfist on jones) but there's no way to make a CAF have that overall and the amount of leveled up moves those guys possess.

We ran EA MMA where are CAFs were basically comparable to Fedor, Nick Diaz, and Bas in terms of points used and that worked out just fine. In the end Fedor was still better then any CAF you can you make (high chin, high subs, high striking). We still had great fights even though some guys could hit harder and take more damaged then the champs (like a brawler with 100 punching power and chin).


Most people are just looking at overalls and then comparing it to Roster fighters, the thing is we aren't fighting roster guys. We are fighting CAFs, you have to compare your CAF to other people's CAFs.

How come everyone who has fought another person's CAF have no problem with 95 or above cap?

How exactly is it unfun to have our CAFs be balanced against each other?

You think having a lower CAP will make things more balanced when people will have more moves or power level a couple of attributes?

Why should I be punished for making a good CAF? 88-96 is the sweet spot in terms of moves vs stats. If the CAP ends up being lower then 96, I'm taking a long vacation from career cause there's no way I'm going through career again to make the exact same guys with more moves just cause others come to the wrong conclusion about stats vs moves. I'll just use my one 92 middleweight and keep my 96 guys on hold till the cap eventually goes up which I know it will after others have tested this out.

People don't buy these games to be Tim Silvia or Chris Leben, so why should we make our CAFs those? If all our CAFs are championship caliber then they will be balanced against eachother, it's not like one 93 CAF is the exact same as another 93 CAF. Not only would the points be spread out differently but also the moves will be different.

I figured this crap out in about a week of playing, more are figuring this out as time goes on. This is how THQ balanced their career mode.
Finally nova speaks some wisdom on here. People just think without even testing and say oh ummmmmmmmm jon jones is 95 so the caf is 95 their the exact same.

30Stat cap - Page 2 Empty Re: Stat cap 3/6/2012, 5:58 pm

K!LLA B33

K!LLA B33

You guys need to stop thinking a 95 career CAF is as good as a 95 Jones. My career Anderson is a 94 just like the stock Anderson. No stat is maxed with a few 70's mostly 80's and a few 90's. He also only has like 12 moves (non are lvl 3) which is nowhere near as many as the stock Anderson has. Stock Anderson isnt unbeatable or perfect so theres no way my career Anderson can be.

A 95 means either balanced out stats (nothing maxed) or a specialist (something maxed with weaknesses). Regardless, you wont have alot of moves with a 95 so I dont see why someone would aim for a it. I think the problem is that ppl who want a lower overall just want to give their CAF too many moves.

31Stat cap - Page 2 Empty Re: Stat cap 3/6/2012, 7:17 pm

Hung Long

Hung Long
looks like we are going wit 95 ovr all cap woop woop

32Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 1:24 pm

xAghastEaglex

xAghastEaglex
They're gonna have weaknesses yes, but everything they do is 10x more effective. This basically just scares of any new members who may not be the best at the game. So new members vs you get your rocks off? Hmmmm which is more important?
http://spxufl.enjin.com/

33Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 3:16 pm

Rainboi21

Rainboi21

Tommy Tweedy wrote:
Rainboi21 wrote:8 want the cap under 95
7 want the cap @ 95.

two most popular should be put up for a revote.
Are you serious i didn't even vote for 95 i voted for 92 and 95 has almost the same votes as every other option. I know your the pres and you want loopholes to try and get what you want but come on.

I don't want 'loopholes.'

I actually voted for 95 when I realized people will probably still be around 88-93 in terms of overall.

But yeah. Totally looking for 'loopholes' to get what I want. So totally.


No. If a majority of people (8-7) don't want the cap at 95, we narrow it down to 2 choices and let them vote again. That's how democracy works.

34Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 3:23 pm

K!LLA B33

K!LLA B33

xAghastEaglex wrote:They're gonna have weaknesses yes, but everything they do is 10x more effective. This basically just scares of any new members who may not be the best at the game. So new members vs you get your rocks off? Hmmmm which is more important?
This is false. The lvl 3 moves a 88 CAF will have makes up for the stat difference. A higher overall means more balanced stats but less moves so they will only have advantages in the areas the lower overall CAF has weakness but it goes both ways. A lower overall means more specialists that are dangerous in certain areas. For example, a lower overal CAF who's a specialist at grappling will have higher grappling stats with a bunch of lvl 3 moves and subs to go with it giving them a huge advantage over higher overall CAFs on the ground. If this was just about stats and moves with lvls didnt exist then you would have a point.

a) Leagues are for competition. If someone joins they most likely understand the game and are looking for a challenge. b) the matchmaking here is fair. They wont matchup noobs with top guys. If we get alot of noobs then I'm sure they will make a beginners league like they did for EAMMA. c) The only other league I know of for UFC3 is the UOC. Their cap is 100 and they have plenty of ppl looking to compete. A 95 cap is more in the realm of possibility for the norm and with a career mode guide (ultranova500 should be posting one soon) they will have the knowledge to make competitive CAFs.

35Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 3:34 pm

Rainboi21

Rainboi21

K!LLA B33 wrote:
xAghastEaglex wrote:They're gonna have weaknesses yes, but everything they do is 10x more effective. This basically just scares of any new members who may not be the best at the game. So new members vs you get your rocks off? Hmmmm which is more important?
This is false. The lvl 3 moves a 88 CAF will have makes up for the stat difference. A higher overall means more balanced stats but less moves so they will only have advantages in the areas the lower overall CAF has weakness but it goes both ways. A lower overall means more specialists that are dangerous in certain areas. For example, a lower overal CAF who's a specialist at grappling will have higher grappling stats with a bunch of lvl 3 moves and subs to go with it giving them a huge advantage over higher overall CAFs on the ground. If this was just about stats and moves with lvls didnt exist then you would have a point.

a) Leagues are for competition. If someone joins they most likely understand the game and are looking for a challenge. b) the matchmaking here is fair. They wont matchup noobs with top guys. If we get alot of noobs then I'm sure they will make a beginners league like they did for EAMMA. c) The only other league I know of for UFC3 is the UOC. Their cap is 100 and they have plenty of ppl looking to compete. A 95 cap is more in the realm of possibility for the norm and with a career mode guide (ultranova500 should be posting one soon) they will have the knowledge to make competitive CAFs.

I'll probably post one, too. 7 level 3 moves on a 92 overall, 5 level 2s and 1 level 1.

36Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 5:06 pm

Hung Long

Hung Long
der here is your career guide from tg


http://www.onlinemma.org/t4107-team-gauntlet-s-definitive-career-guide

37Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 6:02 pm

Guest


Guest
xAghastEaglex wrote:They're gonna have weaknesses yes, but everything they do is 10x more effective. This basically just scares of any new members who may not be the best at the game. So new members vs you get your rocks off? Hmmmm which is more important?
Actually uoc has overs 200 some members. No one will join from there with a stat cap under 90 other than me and my camp I guarntee it.

38Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 6:18 pm

xAghastEaglex

xAghastEaglex
UOC that's your arguing case? You mean the guys who whine when they lose? Yeah...

Honestly why not just make the stat cap 77 jesus lol. You people crack me up. You know what it comes down to? Needing to win. If this was really about SKILL level than people who were actually any good wouldn't care if the stat cap was 80 they'd just win. You'd be able to beat 95 the reason its being set to 95 is because people need that, too feel superior so they have an advantage. That's all it is. A desire to WIN. Needing to WIN. That's all.

this is you with 95 cap -> sunny
This is you without it -> affraid
http://spxufl.enjin.com/

39Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 6:40 pm

Hung Long

Hung Long
how bout u jus go look at the career guide i posted an STFU

40Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 7:06 pm

xAghastEaglex

xAghastEaglex
Hung Long wrote:how bout u jus go look at the career guide i posted an STFU

Have seen it and done career like 10 times now. Basketball
http://spxufl.enjin.com/

41Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 9:01 pm

Hung Long

Hung Long
den you will agree that stats dont matter. jus that lower ovr all means alot more lvl 3 mores

42Stat cap - Page 2 Empty Re: Stat cap 3/7/2012, 10:22 pm

Guest


Guest
xAghastEaglex wrote:UOC that's your arguing case? You mean the guys who whine when they lose? Yeah...

Honestly why not just make the stat cap 77 jesus lol. You people crack me up. You know what it comes down to? Needing to win. If this was really about SKILL level than people who were actually any good wouldn't care if the stat cap was 80 they'd just win. You'd be able to beat 95 the reason its being set to 95 is because people need that, too feel superior so they have an advantage. That's all it is. A desire to WIN. Needing to WIN. That's all.

this is you with 95 cap -> sunny
This is you without it -> affraid
Wow you gave no points you basiclly said we can't win without 95. Everyone else that wants to compete will have a 95 or close(i'll have a 90 for the sake of moves). If its 77 that becomes the new 95 if everyone has 77 and everyone has 95 the only difference is 95 will be more diverse(not to mention more members with a higher cap). 95 as the cap you can pick more moves less stats, high stats less moves, or a mix. With 77 as the cap you'll spend 17 fights at the most on stats then its all moves. You said you played career 10 times so if you actually figured it out you should know that every caf if its the same overall will come out almost exactly the same stat wise. The clinch might be a bit higher than grappling subs might be a bit higher than strikes. Having 95 gives people more options and more ways to make a caf. At least rainboi made up stuff that sounded like it makes sense. Why don't you make an insta caf league with a 77 stat cap I know i'll join if its sim mode only.

P.S. Think about what you say before you post it a 95 cap is still a cap so anyone and everyone could have 95 so their is not an advantage lol.

43Stat cap - Page 2 Empty Re: Stat cap 3/8/2012, 5:50 am

xAghastEaglex

xAghastEaglex
Not everyone can get it that high and you know it. Don't try that BS. Everyone Rainboi said did make sense. You're trying to act like this isn't the basic math, everything is controlled by the stats. The effectiveness of each move is affected by the stat that governs that area of play. A flying knee is more effective when a fighter has higher kick offense. etc etc.

Each stat increases effectiveness by a percentile. Yes less moves on a 95 CAF but if the ones you have are level three and are all governed by your HIGHEST stats that can make them up to 300% more effective. Now for "hypothetical" reasons lets say there are douchebags who do this on purpose. I know absurd right? But bear with me. That gives them a tremendous advantage assuming they can dictate the fight or take control early. That's all it takes. So don't act like you're the only one who knows what they're talking about. Once a "know-it-all" always a know it all.

Balls in your court Tweedy the Nerd. Basketball
http://spxufl.enjin.com/

44Stat cap - Page 2 Empty Re: Stat cap 3/8/2012, 5:31 pm

Guest


Guest
xAghastEaglex wrote:Not everyone can get it that high and you know it. Don't try that BS. Everyone Rainboi said did make sense. You're trying to act like this isn't the basic math, everything is controlled by the stats. The effectiveness of each move is affected by the stat that governs that area of play. A flying knee is more effective when a fighter has higher kick offense. etc etc.

Each stat increases effectiveness by a percentile. Yes less moves on a 95 CAF but if the ones you have are level three and are all governed by your HIGHEST stats that can make them up to 300% more effective. Now for "hypothetical" reasons lets say there are douchebags who do this on purpose. I know absurd right? But bear with me. That gives them a tremendous advantage assuming they can dictate the fight or take control early. That's all it takes. So don't act like you're the only one who knows what they're talking about. Once a "know-it-all" always a know it all.

Balls in your court Tweedy the Nerd. Basketball
I'm not arguing anymore. Once a bum always a bum aghasteagle.Smile Cool

45Stat cap - Page 2 Empty Re: Stat cap 3/9/2012, 1:34 am

Rainboi21

Rainboi21

the idea that a higher overall produces more diversity is absurd.

There are very few ways to get a 95 overall. You have to have very high in most skills and kinda high in others. whereas an 85 can have kinda high in everything or very high in a couple but super low in others

all the combinations that make 85 or even 90 far out weigh the combinations that make 95. fact is the higher the overall, the less diversity of the fighters.

Think about it. how many ways can you arrange for a 100 overall fighter? not many.

46Stat cap - Page 2 Empty Re: Stat cap 3/9/2012, 12:22 pm

xAghastEaglex

xAghastEaglex
Rainboi21 wrote:the idea that a higher overall produces more diversity is absurd.

There are very few ways to get a 95 overall. You have to have very high in most skills and kinda high in others. whereas an 85 can have kinda high in everything or very high in a couple but super low in others

all the combinations that make 85 or even 90 far out weigh the combinations that make 95. fact is the higher the overall, the less diversity of the fighters.

Think about it. how many ways can you arrange for a 100 overall fighter? not many.

OFT.
http://spxufl.enjin.com/

47Stat cap - Page 2 Empty Re: Stat cap 3/13/2012, 4:48 pm

K!LLA B33

K!LLA B33

^ ^
This eagle guy is a biter. He's running a league named Bushido. lol What a lame. Come up with your own name chump.


Rainboi21 wrote:the idea that a higher overall produces more diversity is absurd.

There are very few ways to get a 95 overall. You have to have very high in most skills and kinda high in others. whereas an 85 can have kinda high in everything or very high in a couple but super low in others

all the combinations that make 85 or even 90 far out weigh the combinations that make 95. fact is the higher the overall, the less diversity of the fighters.

Think about it. how many ways can you arrange for a 100 overall fighter? not many.
How is it more diverse when everyone will have the same moves? With an 88 you can learn just about if not all the moves in the camp you choose. There are only 5 camps so everyone who chose the same camp will have all the same moves. At least with 95's we'll see alot less ppl with the same moves.

What combinations are you talking about? How many different ways do you think ppl will make their stats? I doubt we'll see too many specialist with a 88 since it will create huge weknesses which is whats needed for your theory to hold true. Most will want to be well rounded and boost their striking AND grappling. So we'll have a bunch of well rounded fighters with mostly the same moves. Rolling Eyes So its either well rounded 88's with all the same moves or well rounded 95's with specialty moves.

If anything drop the cap to 94. Thats not only a pretty good area for good stats and plenty of moves but its what alot of ppl will end up with anyway since once you reach 94 every training drill will most likely put you at 96. I couldnt get a 95 on 2 tries. Got 94 both times and couldnt get higher or I went over.

48Stat cap - Page 2 Empty Re: Stat cap 3/13/2012, 5:58 pm

xAghastEaglex

xAghastEaglex
K!LLA B33 wrote:^ ^
This eagle guy is a biter. He's running a league named Bushido. lol What a lame. Come up with your own name chump.


Rainboi21 wrote:the idea that a higher overall produces more diversity is absurd.

There are very few ways to get a 95 overall. You have to have very high in most skills and kinda high in others. whereas an 85 can have kinda high in everything or very high in a couple but super low in others

all the combinations that make 85 or even 90 far out weigh the combinations that make 95. fact is the higher the overall, the less diversity of the fighters.

Think about it. how many ways can you arrange for a 100 overall fighter? not many.
How is it more diverse when everyone will have the same moves? With an 88 you can learn just about if not all the moves in the camp you choose. There are only 5 camps so everyone who chose the same camp will have all the same moves. At least with 95's we'll see alot less ppl with the same moves.

What combinations are you talking about? How many different ways do you think ppl will make their stats? I doubt we'll see too many specialist with a 88 since it will create huge weknesses which is whats needed for your theory to hold true. Most will want to be well rounded and boost their striking AND grappling. So we'll have a bunch of well rounded fighters with mostly the same moves. Rolling Eyes So its either well rounded 88's with all the same moves or well rounded 95's with specialty moves.

If anything drop the cap to 94. Thats not only a pretty good area for good stats and plenty of moves but its what alot of ppl will end up with anyway since once you reach 94 every training drill will most likely put you at 96. I couldnt get a 95 on 2 tries. Got 94 both times and couldnt get higher or I went over.

Named such because of similar management.

Moving on that made little to no sense... Why would everyone have the same moves on an 88? Hmmm? Why would COMPLETELY different people pick the same moves? That doesn't make any sense. Unless there were certain moves you needed, which there aren't I don't see everyone having the same moves. Considering I've only put the same moves on two of my career guys and the rest are different. By the way those two guys were Pride Big Nog and UFC Big Nog.
http://spxufl.enjin.com/

49Stat cap - Page 2 Empty Re: Stat cap 3/13/2012, 7:40 pm

K!LLA B33

K!LLA B33

xAghastEaglex wrote:Named such because of similar management.

Moving on that made little to no sense... Why would everyone have the same moves on an 88? Hmmm? Why would COMPLETELY different people pick the same moves? That doesn't make any sense. Unless there were certain moves you needed, which there aren't I don't see everyone having the same moves. Considering I've only put the same moves on two of my career guys and the rest are different. By the way those two guys were Pride Big Nog and UFC Big Nog.
Similar management? None of the staff here is staff on your site. The only similarity is you and you're not management here.

Moving on, it makes perfect sense if you're not being closed minded. Lets say you and I (COMPLETELY different ppl) both join Black House. We will have the same choices in moves right? With a 88 we will have plenty of actions to learn them all or get alot of them to lvl 3 so its almost impossible not to end up with the same moves. With a high overall the moves will be reduced to specialties since we can't rack up on moves so ppl will tend to get the moves that compliment their style. So you will have 95 strikers with a bunch of striking moves or 95 grapplers with a bunch of grappling/sub moves instead of a bunch of 88's with plenty of both.

50Stat cap - Page 2 Empty Re: Stat cap 3/14/2012, 6:40 am

xAghastEaglex

xAghastEaglex
K!LLA B33 wrote:
xAghastEaglex wrote:Named such because of similar management.

Moving on that made little to no sense... Why would everyone have the same moves on an 88? Hmmm? Why would COMPLETELY different people pick the same moves? That doesn't make any sense. Unless there were certain moves you needed, which there aren't I don't see everyone having the same moves. Considering I've only put the same moves on two of my career guys and the rest are different. By the way those two guys were Pride Big Nog and UFC Big Nog.
Similar management? None of the staff here is staff on your site. The only similarity is you and you're not management here.

Moving on, it makes perfect sense if you're not being closed minded. Lets say you and I (COMPLETELY different ppl) both join Black House. We will have the same choices in moves right? With a 88 we will have plenty of actions to learn them all or get alot of them to lvl 3 so its almost impossible not to end up with the same moves. With a high overall the moves will be reduced to specialties since we can't rack up on moves so ppl will tend to get the moves that compliment their style. So you will have 95 strikers with a bunch of striking moves or 95 grapplers with a bunch of grappling/sub moves instead of a bunch of 88's with plenty of both.

Its a ran in a similar fashion to the REAL Bushido FC. What are you some kind of internet junkie? Believe that all this is real now do you?

I get your point but not everyone plays the same... unless you play ranked then they're all dicks.

But realistically people are gonna pick different camps, I've only picked the same camp twice (for both my nog careers) and have sampled all other careers, people pick their camps based on their styles and since not everyone fights the same camps chosen will vary so again, more variety.
http://spxufl.enjin.com/

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