See, here is the problem. I LOVE the gameplay on UFC 2010. I mean, glitches and bugs aside. The gameplay is smooth, the graphics are good and I LOVE how complex the controls are and how hard it is for idiots to play Thus meaning skillful players will advance, But the cheapness on ranked and even people on player matches now. Highlighting a few:
1. Submission switching: This is annoying, I never get tapped to it but even in player matches I have to be aware of it and wait for them to start spinning, but who comes out at the start of a fun player match where your record is not affected with a clinch and then a flying armbar? haha. idiots.
2. The Ground Game: The ground game is terrible compared to 2009. I still dominate. but I am sick of those stupid slaps on the ground and ref stand ups. They cut you and bloody you up no problem. In 2009, jiu jitsu guys were terrfying off their back. now, you can stand up in from a rubber guard which makes that pointless, you can stand up from butterflies, fair enough I guess. but still annoying.
3. Takedowns: They may have taken out the irreversible takedown, but let's face it, struggles are pointless. You get a takedown 99% by struggling. On UFC 2010 it is first to get the takedown now. It is ridiculous. Even if you get punched square in the face on your way down you still get an auto takedown whereas in 2009 you got sprawled. Stupid.
4. Cage Clinching: Ah cage clinching, don't get me started. Too late. Ok, at the games release I liked being Shane Carwin and being the guy I am, I like to use the fighters like they fight in real life, so I pushed Frank Mirs up against the cage and uppercutted their faces. Now, at the time I had no idea how ridiculously overpowered the cage clinches are. Take that and add in people clinching against the fence then pulling you off and back on again when they want to reset the transition count and ref break up, and thus you have a loss. It's also silly to note that this all goes on in a Player match........
The game has become a glitch fest.
Thing about EA MMA is I have seen how AMAZING the online features are and how AMAZINGly dedicated the team are to keep the online fair and stable. I mean, spectating is a feature I wanted in UFC since 2009, yet you can't trust THQ to listen to fans now can you? Online features in EA look amazing but the gameplay looks slow, the collision detection looks bad and the ground game is just A and B? are you serious? haha. But, I probably will get it for fun Who knows. I shall play the demo and we shall see
/Rant
Feel free to agree or disagree with any of my points. I am open to criticism. XD
M V P.
1. Submission switching: This is annoying, I never get tapped to it but even in player matches I have to be aware of it and wait for them to start spinning, but who comes out at the start of a fun player match where your record is not affected with a clinch and then a flying armbar? haha. idiots.
2. The Ground Game: The ground game is terrible compared to 2009. I still dominate. but I am sick of those stupid slaps on the ground and ref stand ups. They cut you and bloody you up no problem. In 2009, jiu jitsu guys were terrfying off their back. now, you can stand up in from a rubber guard which makes that pointless, you can stand up from butterflies, fair enough I guess. but still annoying.
3. Takedowns: They may have taken out the irreversible takedown, but let's face it, struggles are pointless. You get a takedown 99% by struggling. On UFC 2010 it is first to get the takedown now. It is ridiculous. Even if you get punched square in the face on your way down you still get an auto takedown whereas in 2009 you got sprawled. Stupid.
4. Cage Clinching: Ah cage clinching, don't get me started. Too late. Ok, at the games release I liked being Shane Carwin and being the guy I am, I like to use the fighters like they fight in real life, so I pushed Frank Mirs up against the cage and uppercutted their faces. Now, at the time I had no idea how ridiculously overpowered the cage clinches are. Take that and add in people clinching against the fence then pulling you off and back on again when they want to reset the transition count and ref break up, and thus you have a loss. It's also silly to note that this all goes on in a Player match........
The game has become a glitch fest.
Thing about EA MMA is I have seen how AMAZING the online features are and how AMAZINGly dedicated the team are to keep the online fair and stable. I mean, spectating is a feature I wanted in UFC since 2009, yet you can't trust THQ to listen to fans now can you? Online features in EA look amazing but the gameplay looks slow, the collision detection looks bad and the ground game is just A and B? are you serious? haha. But, I probably will get it for fun Who knows. I shall play the demo and we shall see
/Rant
Feel free to agree or disagree with any of my points. I am open to criticism. XD
M V P.