Since striker's challenge is kickboxing and it wasn't built into the game, it has to be regulated more by community members so I figured we should discuss what can be done and what can't be done.
first off everything here is set in stone
http://www.onlinemma.org/t2458-rules-please-read-1st
I'm going to primarily use K1 rules as a basis.
Clinching:
The double under hooks can be used but no strikes are allowed, if this is spammed or abused(referee's discretion) then a point is deducted. When the double underhooks are put on it's up to the defending fighter to push off and the fighter who initiated the double underhooks can't block the escape. If the escape is blocked by any fighter, then there is a point deduction to the person who blocked the escape.
Muay Thai clinch can be used but only 3 blows are allowed by the attacker (modified from K1's 1 knee rule). The defender can land as many attacks as he wants or transition to the over/under which no blows can be delivered and the fighters must separate with the same rules as underhooks (it's the defenders responsibility to escape). The Muay Thai clinch is the only clinch position where you aren't allowed a free escape unless the attacker uses all his 3 blows or 10 seconds pass.
When in any clinch position you cannot use it to alter ring position. In other words no pushing people up to the ropes unless they were already near by. No pushing them from the center of the ring or out of a corner.
You cannot transition from underhooks or over/under to Muay Thai clinch, if you do then a point is deducted. You can transition from Muay Thai to over/under to disengage the clinch.
Trips from the clinch are illegal and if done a point is deducted.
Takedowns:
Any takedown attempt is a point deduction. I know it's unforgiving but if we use warnings then it could be abused and the judges in the game count a takedown towards the player's score so it affects the decision.
Knockdowns:
When a knockdown occurs the fighter who is standing must back up to the other side of the ring until the in-game ref automatically stands it up. The fighter who was knockdown is allowed a standing 8 count to recover. Fighters must then touch gloves to signal the fight is back on. Failure to do any of this could lead to a point deduction (referee's discretion).
Players can only fall down to recover if they are rocked. If a player falls to the ground backwards and isn't rocked a point is deducted. This also counts as a knockdown.
TKOs are awarded in K1 for 3 successful knockdowns. However since the rounds in K1 are 3 minutes and rounds in SC are 5, I figure a 5 knockdown rule should be the TKO rule (1 knockdown per minute). So if a fighter suffers 5 total knockdowns in 1 round then it's a TKO. This resets every round so if you got knockdown 3 times in round 1, you will be allowed 5 knockdowns in round 2.
The Catch kick is allowed but doesn't count as a knockdown even if the fighter is rocked. Since it's not a knockdown it doesn't count towards the TKO rule and the fighter doesn't get a standing 8 count to recover. The fighter still standing must walk away to allow the ref in-game to auto standup but can immediately continue the attack without a glove touch (since it's not a knockdown).
Following someone after a knockdown is a automatic point deduction for the round, regardless of it was accidental (we can't have this abused). If you pound someone out or if the person can't recover when you are on top, the fight is issued a "No contest" or a "Disqualification" (referee's discretion).
Point Deductions:
When a point is deducted you will be notified either via voice or txt message and given a yellow card. It's 2 yellow cards then a red card. If given a red card then you are disqualified (3 strikes you're out rule).
Disqualifications can be challenged but only after the fight and at best a disqualification that is over-ruled will turn into a "No Contest".
Point Deductions can be challenged as well but only after the fight and the scoring will change accordingly.
Feel free to discuss and modify the rules till everyone at OMMA can agree on them.
first off everything here is set in stone
http://www.onlinemma.org/t2458-rules-please-read-1st
I'm going to primarily use K1 rules as a basis.
Clinching:
The double under hooks can be used but no strikes are allowed, if this is spammed or abused(referee's discretion) then a point is deducted. When the double underhooks are put on it's up to the defending fighter to push off and the fighter who initiated the double underhooks can't block the escape. If the escape is blocked by any fighter, then there is a point deduction to the person who blocked the escape.
Muay Thai clinch can be used but only 3 blows are allowed by the attacker (modified from K1's 1 knee rule). The defender can land as many attacks as he wants or transition to the over/under which no blows can be delivered and the fighters must separate with the same rules as underhooks (it's the defenders responsibility to escape). The Muay Thai clinch is the only clinch position where you aren't allowed a free escape unless the attacker uses all his 3 blows or 10 seconds pass.
When in any clinch position you cannot use it to alter ring position. In other words no pushing people up to the ropes unless they were already near by. No pushing them from the center of the ring or out of a corner.
You cannot transition from underhooks or over/under to Muay Thai clinch, if you do then a point is deducted. You can transition from Muay Thai to over/under to disengage the clinch.
Trips from the clinch are illegal and if done a point is deducted.
Takedowns:
Any takedown attempt is a point deduction. I know it's unforgiving but if we use warnings then it could be abused and the judges in the game count a takedown towards the player's score so it affects the decision.
Knockdowns:
When a knockdown occurs the fighter who is standing must back up to the other side of the ring until the in-game ref automatically stands it up. The fighter who was knockdown is allowed a standing 8 count to recover. Fighters must then touch gloves to signal the fight is back on. Failure to do any of this could lead to a point deduction (referee's discretion).
Players can only fall down to recover if they are rocked. If a player falls to the ground backwards and isn't rocked a point is deducted. This also counts as a knockdown.
TKOs are awarded in K1 for 3 successful knockdowns. However since the rounds in K1 are 3 minutes and rounds in SC are 5, I figure a 5 knockdown rule should be the TKO rule (1 knockdown per minute). So if a fighter suffers 5 total knockdowns in 1 round then it's a TKO. This resets every round so if you got knockdown 3 times in round 1, you will be allowed 5 knockdowns in round 2.
The Catch kick is allowed but doesn't count as a knockdown even if the fighter is rocked. Since it's not a knockdown it doesn't count towards the TKO rule and the fighter doesn't get a standing 8 count to recover. The fighter still standing must walk away to allow the ref in-game to auto standup but can immediately continue the attack without a glove touch (since it's not a knockdown).
Following someone after a knockdown is a automatic point deduction for the round, regardless of it was accidental (we can't have this abused). If you pound someone out or if the person can't recover when you are on top, the fight is issued a "No contest" or a "Disqualification" (referee's discretion).
Point Deductions:
When a point is deducted you will be notified either via voice or txt message and given a yellow card. It's 2 yellow cards then a red card. If given a red card then you are disqualified (3 strikes you're out rule).
Disqualifications can be challenged but only after the fight and at best a disqualification that is over-ruled will turn into a "No Contest".
Point Deductions can be challenged as well but only after the fight and the scoring will change accordingly.
Feel free to discuss and modify the rules till everyone at OMMA can agree on them.