BlazedGonzo wrote:I am not sure if I can post here yet, but I got to ask.
This is simply to show you the max and min stats for each style and weightclass, or is there more to it?
Eitherway I think it is good to know, just wondering.
I'll make a separate thread for the other specialties as well, it's just that it's time consuming so I'll probably just do 1 a day till I get them all.
It's a good idea to know the numbers so you can make the CAF that best suits your play style. Since each specialty is different, it'll be more informative once I post the other specialties since you can compare and contrast the stats to help design a CAF. It also doesn't hurt to know what the strengths of each specialty is in comparison to the others.
EX:
Boxer's have the fastest max hand speed and hand combo speed in the game, meaning if you max out their hand speed, no one will be faster unless they are a boxer too. You factor in their Max Stamina of 100 and you got a fast CAF with good hands and decent ground game in comparison to other strikers.
A Muay thai fighter has the fastest kicks in the game but a max stamina of 95 which means they gas out quickly if they rely on their kicks too much. So it's best to use the fast kicks to either counter or catch your opponent rather then open with them so that you gas out.
A Brawler has the heaviest hands and best health out of all the other CAFs but with a max stamina of 89 means they can only throw 1 or 2 punches, stink on the ground, and are best used as counter punchers (parry/block then counter attack).
These are just my observations on the numbers, others could see something completely different or find the right specialty to suit their needs. Since we allow multiple CAFs, people can experiment. You could have 2 CAFs of the same specialty but one focuses on different things like say you have 2 boxers
1 boxer has kicks but no subs
the other has subs but no kicks
Both have maxed out Hand power/speed/combo
It allows for sub-specialties within the specialty.
It get's more complex then that though cause the more you put points into something the more you get diminishing returns. It cost more points to level something up the higher the number gets, so sometimes you don't max out everything and instead just shy away from 2 or 3 points your max to boost the weaker stats.