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Guest


Guest
I figured there could be a thread about our experiences with the demo. What we like and don't think.




Game overall:

The menus are smooth and 10x faster than 2009. Being able to switch weight classes when your selecting fighters is a key thing. The load times seem hell of a lot faster to. The new Pre-fight show is a nice touch and the announcers seem more real.

Standing:

First thing I felt was that the game was more fluid. Punches seemed more real and you had to worry about what the other person was throwing as well. If you have a character that can switch stances i was thrown off at first, because i was throwing straight punches instead of jabs. The sway system is great and if you land a couple good counters the game is over. Only thing i dont like is i had to flick the stick couples times before it would reg. could be more idk.

Clinch Standing:

WOW is all i have to say. I mean first thing you notice is that its faster and transitioning to one clinch type to another is fanatic. My roommate learned really quick that if i have a muay tai clinch he would automatically go for a takedown. The clinch is no longer one sided and it seems easier to break away while a person was punching/kicking.

Cage work:

This will be a huge game changer. Nice that they added to this years game. People will have to be more aware where they are. If you have a person against the cage and get a deadly mauy tai clinch it could be over very quick. Or at the same time switch to doubles/single leg takedowns. I must say Evans had some amazing looking takedowns off the cage. It caught me by surprise, because it looked so real.

Ground game updated later~

ScottySwanson

ScottySwanson
Its different, im a bit confused with the clinch/ and some of the ground game....

The Immortal

The Immortal
Does any1 have an extra account were they could give me a code for xbox m friend has one. Thanks

Guest


Guest
The demo is awesome. considering how dominent i was on 09 and playing against my 21 year old bro who is also good is gonna make me own so bad when the game comes out. holy crap. i am soo good at striking and the ground game and clinch now. im so happy the clinch is like the ground game. i pwn at the ground and now the clinch cos of it.! yes this game is orgasmic!

Guest


Guest
Standup: You have to be careful not to start throwing wild punches because a KO comes quick. Catching strikes is about the same as 2009 but the overall speed is faster and more fluid. Elbows can be thrown repeatedly and will probably be spammed in ranked matches.

Clinch: The clinch is decent but you can be tied up in it fighting for position too long IMO. This must be learned to be able to compete.

Ground: I like the posturing system, being on your back in mount is no longer as bad a position to be in as 2009 which is a good thing.

Overall: I'm in the process of learning as much as I can about each fighting style presented in the demo and cannot wait to make a CAF with my own move sets and style in place to suit my fighting style. In 2009 fighters would complain about being flash KO'd but IRL you can be put out with one strike at anytime, you don't need to be stunned to be KO'd so the realism of 2010 is great.

K!LLA B33

K!LLA B33

I have a huge list of likes and dislikes about this game. lol I'll wait until I get the full game to put up my review tho. As of now I can say that I agree with you guys.

Guest


Guest
The demo is Amazing, a couple of things that worry me about it, The auto transistion block and the fact Machida is a takedown master?

Guest


Guest
I sometimes have a problem from mount when trying to posture up it transitions me back to side control or when trying to gain mount I'll transition to north /south. I really hope this is tweaked for the full game so it is a smoother transition.

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