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1 Overall cap discussion (EA UFC) on 6/6/2014, 2:44 pm

UPDATE:  The overall cap will be set to 85.  You can put the standup,  ground and submission to whatever but your overall cant go above 85.

As for updating between fights,  the ratings you use in your first fight will be your fighter's default ratings.  You can then change the standup,  ground and submission ratings (overal is still capped at 90) but you cant change them more than 5 points higher or lower than their default.

OK lets get this figured out asap fellas.  Our first fight week doesnt start until the 28th (XB1) and 29th (PS4) but the sooner we can get this solved the better.  Our decisions are based on community opinion so please let yourself be heard.  Dont ignore say nothing and when we make a decision you dont like whine about it.  OK from what I've seen in a hands on thread by the OFC's SlickRick_CSc (can be found here) CAFs can have eveything 100.  Now anyone that knows about us knows we dont roll like that.  No super CAFs here so we'll have to come up with a cap that everyone is cool wit.

The first thing I came up with is capping the Overall Rating to 95. Regardless what else we do or add to this I think the overall should never be higher than 95.  Now obviously we dont have the game yet so we dont really know what a 95 will produce.  If once we get the game and find that a 95 still produces freakish stats then we'll drop it to something realistic but for now lets go with 95.

Keep in mind that the aim here is realistic stats.  Ppl dont need to have high 90s in everything.  There needs to be some sort of weakness to each fighter or else gameplanning kinda goes out the window.  Not saying we're gonna force you guys to be crappy in an area.  Just saying nobody should be excellent at everything.  What are you guys thoughts on the 95 cap?



Another discussion I had with a few friends was modifying ratings after every fight. We allow ppl to change their stats if they made mistakes or just want to prepare for their next opponent.  The problem we want to avoid is ppl changing their say Boxer with low grappling to a Boxer with BJJ master stats when they're about to fight a grappler.  I think this is unrealistic and should not be possible.

My suggestion is once you register your CAF and give us your ratings those will be considered your "base" ratings.  From here we put a cap on modifications.  What I mean is you will not be able to modify your ratings too far from the base rating.  The question is how far should the range be?  Maybe something like 5 points from your default rating?  So for example if my base submission rating is 80 the lowest I can modify it is 75 and the highest is 85.  Thoughts?
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I like the idea of having a max of 90-95 keeps the game realistic and intresting so people don't go on OP streaks dominating everyone Wink

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my issue is even with 95 people will create fighters given them full height and give them 100 take down defence and 100 kick power and 100 punch and just leave other stats mid range which will still make them overall 95 or less......

what about a system were to start every fighter has to be 80 overall and have a system were after so many league fights etc you get given more points to add se after some time you get the 90 rating but have to earn it

i wouldt want 95 rated players it still allows for super cafs

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Rossoneri108 wrote:my issue is even with 95 people will create fighters given them full height and give them 100 take down defence and 100 kick power and 100 punch and just leave other stats mid range which will still make them overall 95 or less......

what about a system were to start every fighter has to be 80 overall and have a system were after so many league fights etc you get given more points to add se after some time you get the 90 rating but have to earn it

i wouldt want 95 rated players it still allows for super cafs

I agree.  Like I said in the opening post if once we get the game and see that 95 still produces freaks then we'll drop it.  I only suggested 95 bcuz in the demo Gustaffson is 94 and he doesnt have a bunch of 100s.  He has a lot of 60s, 70s and 80s.  Not too many 90s.  Someone could definately put some stats to 100 but not many and it would result in a bunch of weaknesses.

As for the idea of starting with a low overall and after so many fights give ppl points which would eventually result in a high overall,  I was actually discussing this very exact thing with some friends on Xbox Live.  lol  Slighty different tho.

What we were saying was start ppl with what I called a "rookie rating" of 75.  Each fight you get the opportunity to earn points to add to that.  Something like 1 point for winning and an additional point for finishing.  This means you can get to 95 in 10 fights (2 1/2 months) if you go undefeated that is.

We could also throw in the possibility for an additional point for things like earning fight bonuses like FOTN or accomplishments like submitting a guy with a higher submission stat than you or KOing a guy with higher striking stats than you.
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I like the ranking up system. Everyone should start at 75. Every week people should be able to increase their overall by 1 point to simulate "training". How training would work or if you wanna incorporate something more complicated..idk. Anything similar to MMAtycoon would be awesome.
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I think you guys should keep things simple.

90-95 overall cap. Sign up, optional hype, fight, and report. The extra stuff could drive people away.

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Tweedy wrote:I think you guys should keep things simple.

90-95 overall cap. Sign up, optional hype, fight, and report. The extra stuff could drive people away.
This is where we're at right now man but all leagues are "overall cap, sign up, optional hype, fight, and report". I'm trying to see if we can come up with something different than the norm. Its just up for debate tho not set in stone.
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Tweedy wrote:I think you guys should keep things simple.

90-95 overall cap. Sign up, optional hype, fight, and report. The extra stuff could drive people away.

I'm wit this guy. Why does it even have to be 95? I say 85-90. Then there's no super fighters and the game could be level playing grounds and more competitive.
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i like the idea of starting small and been able to level the fighter up i dont see how it would drive people away but it would be alot harder work the the guys running this league tho so if were to take the simple route have the cap at 90 max 95 is still to high man.......and when people figure out how to spam makke sure that all spamming is not allowed
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10 Re: Overall cap discussion (EA UFC) on 6/9/2014, 4:05 pm

95 is not the finalized cap.  Its just where we're starting our search for the best cap.  Like I said in the opening post this will definitely be changed if we get the game and find out 95 still produces super fighters.  You can bet on that.  I only went with 95 bcuz in the demo Gustaffson is 94 and his stats arent super.

As for the leveling up idea,  I'm hearing more for it than against it but I want to hear a lot more ppl weigh in on it before the league makes a decision to use it.
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11 Re: Overall cap discussion (EA UFC) on 6/10/2014, 8:32 am

I'm for the leveling up aspect. I just think it should be more than 1 skill point. I say make 91 or 92 the cap fighters start at 78 or 79. Than work from there. I got my numbers from UFC 3 and an average great fighter in ea UFC is 91 to 94.
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12 Re: Overall cap discussion (EA UFC) on 6/11/2014, 3:12 pm

Hey all, here are my 2 cents --- also, is there somewhere I have to formally sign-up to be part of OMMA and the first season of CAF fights/etc. (?) or am I already good to go since I've signed up for the forum?

Thanks! Smile

Personally I think an *overall* cap of 90, as well as a cap of 95 on any one individual statistic, would be ideal. Lots of reasons for this, but overall, I just think it would be more fair and exciting to have these level of stats
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13 Re: Overall cap discussion (EA UFC) on 6/11/2014, 4:22 pm

JustinJohnston_3 wrote:I'm for the leveling up aspect. I just think it should be more than 1 skill point. I say make 91 or 92 the cap fighters start at 78 or 79. Than work from there. I got my numbers from UFC 3 and an average great fighter in ea UFC is 91 to 94.
Its not 1 skill point.  Its one point towards your overall rating.  You will get lots of individual skill points with just that one overall rating point.

Also,  its not only just 1 point towards your rating.  You can possibly earn 3 with one fight.

That's not the main discussion tho.  The main things we want to get established is a fair overall rating and a realistic range in which ppl can modify their fighters each fight.  We can get to leveling up later.

boiler569 wrote:Hey all, here are my 2 cents --- also, is there somewhere I have to formally sign-up to be part of OMMA and the first season of CAF fights/etc. (?) or am I already good to go since I've signed up for the forum?

Thanks! Smile
Everything you need to know is right here.

http://omma.forumotion.com/f14-rules-and-guidelines
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14 Re: Overall cap discussion (EA UFC) on 6/12/2014, 3:48 am

Well, personally i'm not too sure if you guys will be able to make sure that everyone is on an even playing field with the leveling up system. Most people just want to make the caf quickly and play in a fair fight without any exploits. If you guys can make this work and make it super convenient then it could be cool, but with the lack of numbers and the unknown variables of a new game I don't think this would be such a good idea. Trying to police things could end up adding confusion and holding up the league.

Here's what I would do.

4 or 5 weights with 2 fighters per person.

Policed cafs with whatever cap.

Banned whatever needs to be banned.

Let the fights begin.

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15 Re: Overall cap discussion (EA UFC) on 6/12/2014, 5:03 am

I saw that stat point idea, figured I'd weigh in on it. I personally think we won't know anything about CAFs until Tuesday. I think 92 or 93 should be the cap for fighters.
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16 Re: Overall cap discussion (EA UFC) on 6/12/2014, 8:34 pm

Why not do perks.

Everyone starts at 90.

Overall Boosts
-Champion win= +2
-3 wins in a row= +1
-2 Loses in a row= -1

Cap it at the highest overall fighters overall. Overalls are 90-UFC fighter max.
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17 Re: Overall cap discussion (EA UFC) on 6/12/2014, 9:46 pm

Tweedy wrote:Well, personally i'm not too sure if you guys will be able to make sure that everyone is on an even playing field with the leveling up system. Most people just want to make the caf quickly and play in a fair fight without any exploits. If you guys can make this work and make it super convenient then it could be cool, but with the lack of numbers and the unknown variables of a new game I don't think this would be such a good idea. Trying to police things could end up adding confusion and holding up the league.

I agree with your point about the leveling up idea.  Its just an idea and nothing more.  We are not doing that as of now so lets move from worrying about this guys.  What we need to focus on getting established are these two things...

* Overall Cap
* Modifying Stand Up,  Ground and Submissions ratings each fight

When it comes to the overall cap its obvious it will be somewhere between 90-95 but we wont know for sure until we get the game and test it out. Since this one is pending lets move on from that and onto changing ratings each fight bcuz we can decide that now.

Like I said in the opening post,  we're gonna allow ppl to modify their CAFs stats each fight wether to fix previous bad decisions in allocating points or to prepare for their next opponent.  The question now is how much change should we allow?  The reason I'm asking this is bcuz its gonna be lame to allow someone with a boxer who has 99 standup and 70 submissions to suddenly change to a boxer with 70 standup and 99 submission bcuz he's about to face a BJJ fighter.

Like I suggested I think we should only allow 5 points above or 5 points below the ratings they gave when they registered the fighter.  So if you registered a boxer with 94 standup then 89 is the lowest you can drop the stat in order to add points somewhere else.  All ppl have to do is look at their opponent's fighter profile to see the default ratings then when they fight look at the ratings on the fighter select screen to make sure their opponent didnt exceed past the 5 point range.

Tweedy wrote:Here's what I would do.

4 or 5 weights with 2 fighters per person.

Policed cafs with whatever cap.

Banned whatever needs to be banned.

Let the fights begin.
We're sticking with all 8 weights and 4 fighters per member like we did with EA MMA.  Leave those restriction with the UOC.  No need to lock off weights.  We already allow ppl to fight one weight above and one weight below their CAFs natural weight so if some weights dont get a lot of ppl in them then we'll just allow ppl to take fights with their CAFs in other weights.
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18 Re: Overall cap discussion (EA UFC) on 6/17/2014, 11:39 pm

Just made a CAF with the 95 cap and all the ratings are above 92.  Now each weight has stat caps like EA MMA so ppl cant have 100s in everything but I was able to max out damn near every stat to the cap tho. Do you guys think we should lower the overall cap? My suggestion is 90 overall.
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19 Re: Overall cap discussion (EA UFC) on 6/17/2014, 11:44 pm

My CAF is about a 92 I'm cool with that. 95 is fine with me. I'm amped about this can't wait to start.
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20 Re: Overall cap discussion (EA UFC) on 6/19/2014, 12:22 pm

in retrospect, 95 seems enormously high. I maxed out (anywhere from 65 cap to 100 cap) every stat but four.

(Choke+Joint Submissions, Clinch Throws + Clinch Control)

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21 Re: Overall cap discussion (EA UFC) on 6/19/2014, 6:43 pm

Rainboi21 wrote:in retrospect, 95 seems enormously high. I maxed out (anywhere from 65 cap to 100 cap) every stat but four.

(Choke+Joint Submissions, Clinch Throws + Clinch Control)
Well thing is each stat is capped depending on the weightclass. Some stats allow 100 but most of them dont so even tho you can max certain stats to the caps CAFs wont have a bunch of 100s. Regardless, 90 seems like a good cap. What do you guys think about that?
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22 Re: Overall cap discussion (EA UFC) on 6/20/2014, 6:40 am

K!LLA B33 wrote:
Rainboi21 wrote:in retrospect, 95 seems enormously high. I maxed out (anywhere from 65 cap to 100 cap) every stat but four.

(Choke+Joint Submissions, Clinch Throws + Clinch Control)
Well thing is each stat is capped depending on the weightclass.  Some stats allow 100 but most of them dont so even tho you can max certain stats to the caps CAFs wont have a bunch of 100s.  Regardless,  90 seems like a good cap.  What do you guys think about that?
whoops double post

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23 Re: Overall cap discussion (EA UFC) on 6/20/2014, 6:40 am

K!LLA B33 wrote:
Rainboi21 wrote:in retrospect, 95 seems enormously high. I maxed out (anywhere from 65 cap to 100 cap) every stat but four.

(Choke+Joint Submissions, Clinch Throws + Clinch Control)
Well thing is each stat is capped depending on the weightclass.  Some stats allow 100 but most of them dont so even tho you can max certain stats to the caps CAFs wont have a bunch of 100s.  Regardless,  90 seems like a good cap.  What do you guys think about that?
that works for me

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24 Re: Overall cap discussion (EA UFC) on 6/20/2014, 5:35 pm

90 sounds good. But on the other hand what about stand up, subs, and ground? Where would be good to cap them off ?
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25 Re: Overall cap discussion (EA UFC) on 6/20/2014, 6:09 pm

Just went back and looked at it again and 90 or 92 seems good.
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